Causality

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In Sniper (as in Graphite from which Sniper is derived), each memory access is simulated to completion in a single function call. This means that in the memory subsystem, time advances during the simulation of one memory access; then time is potentially set backwards to start the simulation of the next memory access. This makes that time inside the memory subsystem (including the on-chip network models) isn't always advancing monotonically (known affectionately as the "fluffy time" problem).

Additionally, different core models execute relatively independently. Each core can, at the same instant in real time, be making a memory access at a slightly different simulated time, but accessing the same resource (e.g. a shared cache or an on-chip network link). Here again, this shared resource will see operations caused by different cores to occur at time stamps that are potentially out of order.

This is a big difference with many other simulators, which process events in-order, usually on a cycle-by-cycle basis. This simulation method, while ensuring that causality errors do not occur, is much slower as it requires a lot of synchronization between simulator threads handling the different models. In contrast, Sniper allows each simulated core to make independent progress for a considerable length of time, but periodically inserts global barriers (by default, every 100 simulated nanoseconds) to ensure an upper bound on the timing differences (skew) between the different cores.

Because of this, the contention queue-model can only be an approximation as it doesn't consider request arriving out-of-order (the only state in this model is the last time the resource became available). The history-list queue model improves on this by keeping a list of previous times when the resource was in use. Then, when a request arrives for an earlier time stamp, this time stamp can be looked up in the history list, and the model can determine wether the resource was free at that time, and if not, when the earliest time is when the resource is free which determines the queueing delay.

Of course, even the history list queue model cannot handle actual causality errors, which occur when requests earlier in simulated time affect later requests -- but the former are simulated later in wallclock time (because they were generated by a core that was lagging behind). This is why the Graphite people have moved to their cycle-level mode, but we found that the fluffy-time system works well enough for memory subsystem trade-off studies -- while yielding significantly faster simulation speeds.